I help teams tame that chaos. Using a deterministic AI-native methodology I developed while building MetaCurtis, I tackle one gnarly problem, stabilize it, and leave you with patterns your team can reuse.
Recent runs: 2–3 incidents a week down to 0; a 3-week estimate done in 3 hours with zero regressions. I’m the calm Marine-built specialist you bring in to make AI-driven systems feel safe to ship again.
One painful problem. Four weeks. Real code in your repo, not a slide deck.
Two real crises: one system frozen after a major refactor, another considered “too risky to touch.” Here’s exactly what we did — and the before/after in human terms.
After a large refactor split ~10K lines of code across modules (ConsciousnessEngine, TheaterDirector, BeatBus, WebGL renderer), everything started to wobble. Particles would freeze, narration fell out of sync, and the event bus spammed noisy, half-broken payloads. Engineers were afraid to touch the rendering path because every change risked another late-night incident.
We applied Pattern S (single-writer governance) and rebuilt the system around clear ownership. I mapped who was allowed to write to which layer, added runtime guards around the event bus and renderer, and wired CI checks to reject any change that violated those contracts. We also added lightweight probes (BeatBus taps, renderer diagnostics, window.probe) so we could see exactly where behavior diverged in real time instead of guessing.
docs/OWNERSHIP.md) to keep the mental model in sync with the code.window.probe hooks.The blueprint pipeline sat at the heart of the system: 14 architectural pieces touching narrative, typography, visual effects, caching, and orchestration. Everyone agreed it needed an overhaul, but it was considered “too risky to touch” without weeks of work and a full freeze on new features. Estimated effort: 38–49 hours of senior engineering time.
I treated the work as an AI-native velocity sprint. We grounded everything in a single-source-of-truth spec (SST), broke the problem into tightly scoped task blocks, and paired human judgment with multi-agent AI for implementation. After each block, we ran fast validation against the spec and existing behavior to catch drift immediately, not days later.
requestAnimationFrame-aware handling for high-frequency events to keep the system smooth under load.I’m Curtis — an AI-native engineer and former Marine. I built MetaCurtis, a high-performance WebGL engine and narrative system, solo in about six months using a deterministic AI workflow.
The real asset isn’t the particle engine; it’s the methodology behind it: how to orchestrate AI so it produces stable, production-grade systems instead of fragile code.
If you’re the leader who can’t ignore a fragile system, send 2–3 sentences about the one problem stealing your sleep—or grab 15 minutes on my calendar. No pressure, no hard sell.